History
Game designer who has worked on over 50 different games since joining the game's industry in October 2016. Here are some of my highlights.

Game Designer | Super Alex - July 2025

Game Designer | Constructed Adventures - September 2024 to Present

Puzzle Designer & Game Master | Operation: Sentinel - June 2024 to Present

Puzzle Designer | ArsenalFX - Who Shot The Boss? - April 2024 to May 2024

Lead Game Designer | Final Boss Games - Chicken Derby - May 2021 to January 2024

Level Designer | Impact Theory - Merry Modz - August 2023 to December 2023

Game Designer | Fantasy Mesa - Trading $aga - November 2020 to October 2021
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Level Designer | Adventure Box - Adventure Box (now KoGoMa) - May 2020 to July 2021

Game Designer | Freaks United - Do U Copy? - January 2021 to March 2021

Puzzle Designer | Fresh Puzzles - November 2019 to September 2020

Developer | Film Magik - Rate & Speed - November 2019 to April 2020

Concept Designer | beActive, S.A - Adventures of a Young Pirate Queen - January 2020 to February 2020

Game Designer and Developer | Fuzzy Duck - Gir Forest - July 2019 to September 2019

Game Designer and Developer| Fuzzy Duck - Meliden Mines - July 2019 to September 2019

Concept Designer | beActive, S.A - The New Guardian - December 2018 to January 2019

Game Designer | Planet Spark - Planet Spark - April 2018 to December 2018

Game Designer | Tipsy Chicken Games - Tipsy Chicken - September 2018

Game Designer | Maguss - Maguss - January 2017 to April 2018

Narrative Designer and QA | Thousand Realms - Fire Gate - November 2016 to September 2017

Systems Designer | AffirmedIT - FitConnect - January 2017 to June 2017

Developer | Ice Peddler Games - Riddle Hack - November 2016 to December 2016
Education
Game Design | PlaygroundSquad UK
CIT with Education Studies Ba(Hons) 2:1 | University of St. Mark and St. John
Software Proficiency
Unity, Unreal Engine 5, Game Maker Studio, Maya, Photoshop, Mercurial, Github, Axosoft, Pycharm, Slack, and Asana.
About Me
I am a game designer with over 7 years of experience, working internationally as a freelancer on over 50 titles in various designer and programmer roles.
My diverse career experience has equipped me with the skills to excel as a game designer. For example, while working on level design for Merry Modz with Impact Theory, I honed my ability to tell a story through engaging gameplay and design. To guide the player on their quest and take them on an experience, without resorting to heavy dialogue or massive glowing arrows.
My most recent game, Chicken Derby with Final Boss Games, has been in live development since we raised 3 Million USD from the initial sale in 2021, and from then onward I have consistently engaged with the community. This has allowed me to understand what motivates players and why they enjoy the game. Playtesting and gathering feedback from a diverse player space is an essential part of my work process for crafting an optimal gaming experience.
Collaborating with a wide roster of clients over the past 7 years, I have elevated my knowledge in a variety of game business models and the creative considerations they entail. While we want our players to have the greatest time ever, considerations for the company to thrive have to be made, and balancing these aspects ensures longevity. I am confident that I can make difficult creative decisions while holding the team together and keeping the spirits up.
Complementing my career, I’ve was an ambassador for the charity Everyone Can, who provide gaming sessions to children and adults with disabilities. During these sessions, I saw a wide variety of children with different wants and needs play, and noticed what they found enjoyable or challenging. This has made me hyper-aware of the accessibility needs for all players. I was honoured to be named as an ambassador for Everyone Can from 2019 to 2021.
I’ve been active in performing improv comedy for many years, which has let me sharpen my creative senses, listen to others, take ideas and run with them. I channel this energy into my work and am not afraid to innovate, however unconventional an idea may seem at first - whatever helps my collaborators and me to kick that creativity tumbleweed.